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{{nihongo|'''''Dr. Mario'''''|ドクターマリオ|Dokutā Mario}} is an [[Puzzle_video_game#Action_puzzle|action puzzle game]] developed and published by [[Nintendo]] for the [[Nintendo Entertainment System]] and [[Game Boy]] [[Video game console|console]]s in 1990. The game was designed by [[Gunpei Yokoi]] and Takahiro Harada.<ref name="itoiasks">{{cite web |url=http://us.wii.com/iwata_asks/mario25th/vol1_page2.jsp |title=You're Pretty Negative! |work=Shigesato Itoi Asks in Place of Iwata: Super Mario Bros. 25th Anniversary |publisher=[[Nintendo of America, Inc.]] |date=24 September 2010 |accessdate=25 September 2010}}</ref><ref name="drm64credits">{{cite video game |title=[[Dr. Mario 64]] |developer=[[Nintendo Co., Ltd.]] |publisher=[[Nintendo of America, Inc.]] |date=8 April 2001 |scene=staff credits}}</ref>
{{nihongo|'''''Dr. Mario'''''|ドクターマリオ|Dokutā Mario}} is an [[Puzzle_video_game#Action_puzzle|action puzzle game]] developed and published by [[Nintendo]] for the [[Nintendo Entertainment System]] and [[Game Boy]] [[Video game console|console]]s in 1990. The game was designed by [[Gunpei Yokoi]] and Takahiro Harada.<ref name="itoiasks">{{cite web |url=http://us.wii.com/iwata_asks/mario25th/vol1_page2.jsp |title=You're Pretty Negative! |work=Shigesato Itoi Asks in Place of Iwata: Super Mario Bros. 25th Anniversary |publisher=[[Nintendo of America, Inc.]] |date=24 September 2010 |accessdate=25 September 2010}}</ref><ref name="drm64credits">{{cite video game |title=[[Dr. Mario 64]] |developer=[[Nintendo Co., Ltd.]] |publisher=[[Nintendo of America, Inc.]] |date=8 April 2001 |scene=staff credits}}</ref>


The objective of ''Dr. Mario'' is to destroy the [[virus]]es populating the playing field by aligning them with vitamins of matching color, which are manipulated by the player after being dropped into the playing field.
The objective of ''Dr. Mario'' is to destroy the [[virus]]es populating the playing field by aligning them with vitamin capsules of matching color, which are manipulated by the player after being dropped into the playing field of a medicine bottle.


==Gameplay==
==Gameplay==
A puzzle game similar to ''[[Tetris]]'',<ref>"Describing how the game works is best done by taking Tetris, adding Connect 4 and throwing in Dominoes." ({{Cite news | last = Dillon | first = Tony | title = Dr Mario | newspaper = [[ACE (games magazine)|ACE]] | pages = 91 |date = November 1990| issue= 38}})</ref> ''Dr. Mario'' features Nintendo [[mascot]] [[Mario]] as a [[Physician|doctor]]. Gameplay consists of dropping two-sided [[vitamin]] capsules into a playing field resembling a medicine [[bottle]], populated by viruses of three colors (red, yellow, and blue).
A puzzle game similar to ''[[Tetris]]'',<ref>"Describing how the game works is best done by taking Tetris, adding Connect 4 and throwing in Dominoes." ({{Cite news | last = Dillon | first = Tony | title = Dr Mario | newspaper = [[ACE (games magazine)|ACE]] | pages = 91 |date = November 1990| issue= 38}})</ref> ''Dr. Mario'' features Nintendo [[mascot]] [[Mario]] as a [[Physician|doctor]]. Gameplay consists of dropping two-sided [[vitamin]] capsules into a playing field resembling a medicine [[bottle]], populated by viruses of three colors (red, yellow, and blue).


There are six types of capsules, each one being a combination of one or two of the three possible colors. The player must rotate and position these capsules on top of and alongside the viruses and other capsules in an effort to eliminate the viruses. Both viruses and capsules are eliminated when four or more objects of corresponding color are placed in a row or column. A player completes a level by eliminating all viruses in the playing field. The game will end if any capsules obstruct the bottle's narrow neck at the top row of the field.
There are six types of capsules, each one being a combination of one or two of the three possible colors (blue-red, blue-yellow, red-yellow, yellow-red, yellow-blue, red-blue). The player must rotate and position these capsules on top of and alongside the viruses and other capsules in an effort to eliminate the viruses. Both viruses and capsules are eliminated when four or more objects of corresponding color are placed in a row or column. A player completes a level by eliminating all viruses in the playing field. The game will end if any capsules obstruct the bottle's narrow neck at the top row of the field.


When the game is first started, a selection board is shown with several options to modify: level, speed, and music. The player can start at any one of 21 distinct levels (0-20), with levels up to 24 accessible by those who can clear level 20. Levels are differentiated by virus counts, ranging from four at level 0 to 84 at levels 20 and higher. Above level 20, each level starts with 84 viruses, thus levels do not increase in difficulty past level 20. Much like Nintendo's version of ''Tetris'', the player may choose a level of difficulty to start, which is the game's general speed and can be set to either Low, Medium, or High. According to Twin Galaxies, the official scoreboard for competitive video-gaming, Will Nichols holds the world records for Dr. Mario on high (2,922,600) and medium speeds (2,010,400), and Nik Meeks holds the world record for low speed (4,000,000).
When the game is first started, a selection board is shown with several options to modify: level, speed, and music. The player can start at any one of 21 distinct levels (0-20), with levels up to 24 accessible by those who can clear level 20. Levels are differentiated by virus counts, ranging from four at level 0 to 84 at levels 20 and higher. Above level 20, each level starts with 84 viruses, thus levels do not increase in difficulty past level 20. Much like Nintendo's version of ''Tetris'', the player may choose a level of difficulty to start, which is the game's general speed and can be set to either Low, Medium, or High. According to Twin Galaxies, the official scoreboard for competitive video-gaming, Will Nichols holds the world records for Dr. Mario on high (2,922,600) and medium speeds (2,010,400), and Nik Meeks holds the world record for low speed (4,000,000). Music options include Fever, Chill, and Off.


===Scoring===
===Scoring===

Revision as of 15:29, 3 October 2011

Dr. Mario
File:Drmario box.jpg
Developer(s)Nintendo R&D1
Publisher(s)Nintendo
Designer(s)Gunpei Yokoi[1][2]
Takahiro Harada[2]
Composer(s)Hirokazu Tanaka[3]
Platform(s)Nintendo Entertainment System, Super Nintendo Entertainment System, Game Boy
ReleaseNES / GB
SNES
Genre(s)Puzzle
Mode(s)Single-player, multiplayer

Dr. Mario (ドクターマリオ, Dokutā Mario) is an action puzzle game developed and published by Nintendo for the Nintendo Entertainment System and Game Boy consoles in 1990. The game was designed by Gunpei Yokoi and Takahiro Harada.[1][2]

The objective of Dr. Mario is to destroy the viruses populating the playing field by aligning them with vitamin capsules of matching color, which are manipulated by the player after being dropped into the playing field of a medicine bottle.

Gameplay

A puzzle game similar to Tetris,[4] Dr. Mario features Nintendo mascot Mario as a doctor. Gameplay consists of dropping two-sided vitamin capsules into a playing field resembling a medicine bottle, populated by viruses of three colors (red, yellow, and blue).

There are six types of capsules, each one being a combination of one or two of the three possible colors (blue-red, blue-yellow, red-yellow, yellow-red, yellow-blue, red-blue). The player must rotate and position these capsules on top of and alongside the viruses and other capsules in an effort to eliminate the viruses. Both viruses and capsules are eliminated when four or more objects of corresponding color are placed in a row or column. A player completes a level by eliminating all viruses in the playing field. The game will end if any capsules obstruct the bottle's narrow neck at the top row of the field.

When the game is first started, a selection board is shown with several options to modify: level, speed, and music. The player can start at any one of 21 distinct levels (0-20), with levels up to 24 accessible by those who can clear level 20. Levels are differentiated by virus counts, ranging from four at level 0 to 84 at levels 20 and higher. Above level 20, each level starts with 84 viruses, thus levels do not increase in difficulty past level 20. Much like Nintendo's version of Tetris, the player may choose a level of difficulty to start, which is the game's general speed and can be set to either Low, Medium, or High. According to Twin Galaxies, the official scoreboard for competitive video-gaming, Will Nichols holds the world records for Dr. Mario on high (2,922,600) and medium speeds (2,010,400), and Nik Meeks holds the world record for low speed (4,000,000). Music options include Fever, Chill, and Off.

Scoring

Points are awarded based on the number of viruses cleared with a single pill. No points are awarded for clearing blank pills. There is also no difference between clearing the same number of viruses instantaneously or by a cascading effect. The level of speed also affects the number of points gained. There are no bonus points for playing on Low; Medium multiplies all points by a factor of 2; and High multiples all points by a factor of 3. These factors can be summarized into the following formula: Score = m * (100 * 2^n - 100), where m is the level multiplier and n is the number of viruses cleared with a single pill. For example, the number of points awarded on Low for clearing a single virus is 100; double virus is 300; triple virus is 700; etc.

Versus

Two player gameplay in either version consists of two side-by-side playfields that can be level-adjusted according to the strength of each player. The first player to win three games wins the match. The objective is to be the first to clear the viruses or to block the opponent's field to the top.

An added element is the ability to "rain" down blocks into the opponent's playfield by clearing two, three, or four separate lines with a single vitamin (additional branches of vitamin drops which exceed four lines cleared will be disregarded). An alternative method to raining four blocks is to clear four separate lines with two vitamins within the time between your opponents' current vitamin and his next vitamin (two quick double-line clearances, in other words).

The colors of pills rained down upon the opponent correlates to the colors of the lines cleared. Again, a clearance of more than four lines in this respect will be disregarded.

Games

  1. Dr. Mario (Famicom/NES and Game Boy, 1990)
  2. Tetris & Dr. Mario (Super Famicom/Super NES, 1994), which introduced a computer-controlled opponent in multiplayer mode.
  3. Dr. Mario BS Version (Dr.マリオBS版) (Satellaview, 1997): First broadcast in March 1997, this game is notable as the last game ever to be broadcast to the Satellaview before it was discontinued in June 2000.
  4. Dr. Mario 64 (Nintendo 64, 2001), which introduced the single-player story mode and 3-player/4-player competitive modes.
  5. Nintendo GameCube Preview Disc (Game Boy Advance, 2003): This disc contained a full version of Dr. Mario (NES) that could be transferred to a Game Boy Advance using a Nintendo GameCube Game Boy Advance Cable.
  6. Nintendo Puzzle Collection (Nintendo GameCube, 2003): Japan only. There was also an option to play a port of the Famicom version on the GBA.
  7. Dr. Mario (Game Boy Advance, 2004): re-released as part of the Classic NES Series.
  8. Dr. Mario & Puzzle League (Game Boy Advance, 2005): compilation of the original NES Dr. Mario and the SNES game, Panel de Pon.
  9. Brain Age 2: More Training in Minutes a Day! (Nintendo DS, 2005) features an unlockable mode called "Virus Buster", which is a simplified version of Dr. Mario.[5]
  10. Dr. Mario Online Rx (Wii through WiiWare, 2008)
  11. Dr. Mario Express (DSiWare, 2009): version of Dr. Mario Online Rx without multi-player.

Reception

Dr. Mario was rated the 134th best game made on a Nintendo System in Nintendo Power's Top 200 Games list.[6] Dr. Mario was also rated by ScrewAttack as the Seventh Best 'Mario' game of all time.[7] Parents were critical of the premise due to its inclusion of medicine in a kids game.[8]

Template:Wikipedia-Books

References

  1. ^ a b "You're Pretty Negative!". Shigesato Itoi Asks in Place of Iwata: Super Mario Bros. 25th Anniversary. Nintendo of America, Inc. 24 September 2010. Retrieved 25 September 2010.
  2. ^ a b c Nintendo Co., Ltd. (8 April 2001). Dr. Mario 64. Nintendo of America, Inc. Scene: staff credits.
  3. ^ Masahiro Sakurai (22 May 2007). "The Musicians". Smash Bros. Dojo!!. Nintendo of America, Inc. Retrieved 25 September 2010.
  4. ^ "Describing how the game works is best done by taking Tetris, adding Connect 4 and throwing in Dominoes." (Dillon, Tony (November 1990). "Dr Mario". ACE. No. 38. p. 91.)
  5. ^ cabel.name: On Brain Training
  6. ^ "NP Top 200". Nintendo Power. Vol. 200. February 2006. pp. 58–66Template:Inconsistent citations{{cite news}}: CS1 maint: postscript (link).
  7. ^ Gametrailers.com - ScrewAttack - Top Ten Mario Games
  8. ^ http://books.google.com/books?id=PnPRd6QwvbQC

External links